In the world ofAlan Wake, light becomes your chief weapon against the evils of the night.

Outside the video game, it ensures your demise.

Blame it on the glare!

Alan Wake 2

Alan Wake is trapped in the Dark Place, which channels a noir New York City from his novels.Remedy Entertainment

The sneak preview of the highly anticipated horror sequel to the 2010 cult hit focuses on F.B.I.

“Everything came together at the right time for us.”

It really does feel like a horror concoction that began brewing withAlan Wakein 2010.

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Alan Wake enters Room 665 at the Oceanview Hotel in ‘Alan Wake II’.Remedy Entertainment

A pop culture junkie, he’s been sopping up all of his favorite stories for inspiration.

“So, I thought it was a really good time to approach this pop in of project.”

Alan Wake IIis a story of duality.

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F.B.I. Agent Saga Anderson explores Bright Falls in ‘Alan Wake II’.Remedy Entertainment

For Alan’s arc, he leaned more intoTaxi Driver.

Lake notes, “A lot of stylized art house horror films were the inspiration for the visuals.”

There’s not much of an update on that front, given the Hollywood writer and actor strikes.

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Saga faces the Taken in Bright Falls in ‘Alan Wake II’.Remedy Entertainment

“It’s been a long, long road.

Right now we’re focusing on the game part.”

“The production realities back then made it clunky and difficult,” he admits.

The presence of Ashmore himself further solidifies theQuantum Breakinfluence.

The actor returns for a new role inAlan Wake II, Sheriff Tim Breaker.

Lake previously told EW thatQuantum Breakis not part of those plans, butControlcertainly is.

The 2019 game introduced the Federal Bureau of Control, a government agency that investigates paranormal situations.

We felt that this ultimately doesn’t quite feel likeAlan Wake.

How about we just take these elements and create a new IP around it?"

Alan Wake IInow expands upon the mythology ofControl.

Is there a connection between these places?

There is a lot of that kind of content in there."

In some ways,Alan Wake IIis a culmination of Lake himself.

Both Villi and Porretta agree there are many parallels between the titular protagonist and the game’s creator.

“Sam is Alan as well, profoundly,” Villi says.

“We get a lot from him just spending time with him.

It’s not too far from who he is.”

Then there’s the fact that Lake literally puts himself in the game.

“I just felt that this was an all-in project.

Everything I can do, I want to do.”